First cycle
degree courses
Second cycle
degree courses
Single cycle
degree courses
School of Science
COMPUTER SCIENCE
Course unit
MOBILE PROGRAMMING AND MULTIMEDIA
SCP7080184, A.A. 2019/20

Information concerning the students who enrolled in A.Y. 2019/20

Information on the course unit
Degree course Second cycle degree in
COMPUTER SCIENCE
SC1176, Degree course structure A.Y. 2014/15, A.Y. 2019/20
N0
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Number of ECTS credits allocated 6.0
Type of assessment Mark
Course unit English denomination MOBILE PROGRAMMING AND MULTIMEDIA
Website of the academic structure http://informatica.scienze.unipd.it/2019/laurea_magistrale
Department of reference Department of Mathematics
Mandatory attendance No
Language of instruction Italian
Branch PADOVA
Single Course unit The Course unit can be attended under the option Single Course unit attendance
Optional Course unit The Course unit can be chosen as Optional Course unit

Lecturers
Teacher in charge OMBRETTA GAGGI INF/01

ECTS: details
Type Scientific-Disciplinary Sector Credits allocated
Core courses INF/01 Computer Science 6.0

Course unit organization
Period First semester
Year 1st Year
Teaching method frontal

Type of hours Credits Teaching
hours
Hours of
Individual study
Shifts
Lecture 6.0 48 102.0 No turn

Calendar
Start of activities 30/09/2019
End of activities 18/01/2020
Show course schedule 2019/20 Reg.2014 course timetable

Examination board
Board From To Members of the board
2 a.a. 2018/2019 01/10/2018 27/02/2020 GAGGI OMBRETTA (Presidente)
CONTI MAURO (Membro Effettivo)
BUJARI ARMIR (Supplente)
RANZATO FRANCESCO (Supplente)
VARDANEGA TULLIO (Supplente)

Syllabus
Prerequisites: Operating Systems, Web Technologies
Target skills and knowledge: The course presents the main technologies for encoding, storage and dissemination of multimedia information, and provides the skills needed to build a mobile application, from its design and development to the deployment and maintenance.
Examination methods: The exam will require the development of a project and an oral test.
Assessment criteria: The exam verifies the learning of the concepts presented in the course. The student can discuss these concepts during an oral discussion, or by applying them in the design and implementation of a smartphone application.
Course unit contents: - Introduction. Multimedia and hypermedia systems. Media formats. Media and data models. Classification of media items. Audio, static images and video. Static media, continuous media, timed media.

- Images. Representation of digital images. Resolution and colordepth. Human perception of color. Models for encoding colors. Techniques for the reduction of colors. Formats standard forthe representation of images: GIF, PNG, JPEG, JPEG2000.

- Audio files. Digital representation of audio information. Sampling and quantization. Nyquist theorem. Signal-to-noise ratio. Dimension of the data vs network capabilities. Standard formats for the encoding: WAV, u-Law. MIDI systems.

- Video formats. Representation of the analog video signal. Standard NTSC and PAL. Digital video. Representation of the color. Subsampling of the color. Standard H261, H263, MPEG.

- Data compression. Reversible and non reversible compression. Entropic compressione. LZW compression. Compression of the acoustical data. Hints to the psycoacustic theory. Temporal and spatial masking. MP3 compression. Compression of JPEG images. Video Compression. Motion Vector. MPEG compression.

- Mobile programming. Operating systems: history, diffusion, features. Data from sensors. Characteristics of mobile applications. Design of a touch user interface. Publishing, deployment and distribution.

- Cross-platform frameworks for mobile development. History, classification and features. How to choose the correct framework. Energy consuption.
Planned learning activities and teaching methods: Lectures
Additional notes about suggested reading: The slide are available on the teaching web site
Textbooks (and optional supplementary readings)
  • Li, Ze-Nian; Drew, Mark S., Fundamentals of multimedia. Upper Saddle River: Pearson Prentice Hall, --. Chap. 1, 3-14 Cerca nel catalogo
  • Josh Clark., Designing for Touch. --: A Book Apart, 2015. Cerca nel catalogo

Innovative teaching methods: Teaching and learning strategies
  • Problem based learning
  • Case study
  • Interactive lecturing
  • Problem solving
  • Flipped classroom
  • Video shooting made by the teacher/the students
  • Use of online videos
  • Loading of files and pages (web pages, Moodle, ...)

Innovative teaching methods: Software or applications used
  • Moodle (files, quizzes, workshops, ...)
  • Kaltura (desktop video shooting, file loading on MyMedia Unipd)

Sustainable Development Goals (SDGs)
Quality Education Industry, Innovation and Infrastructure