First cycle
degree courses
Second cycle
degree courses
Single cycle
degree courses
School of Psychology
APPLIED COGNITIVE PSYCHOLOGY
Course unit
PRACTICES OF INTERACTION DESIGN
PSP8082817, A.A. 2019/20

Information concerning the students who enrolled in A.Y. 2018/19

Information on the course unit
Degree course Second cycle degree in
APPLIED COGNITIVE PSYCHOLOGY
PS1978, Degree course structure A.Y. 2017/18, A.Y. 2019/20
N0
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Number of ECTS credits allocated 3.0
Type of assessment Evaluation
Course unit English denomination PRACTICES OF INTERACTION DESIGN
Department of reference Department of General Psychology
Mandatory attendance No
Language of instruction Italian
Branch PADOVA
Single Course unit The Course unit CANNOT be attended under the option Single Course unit attendance
Optional Course unit The Course unit is available ONLY for students enrolled in APPLIED COGNITIVE PSYCHOLOGY

Lecturers
Teacher in charge LUCIANO GAMBERINI M-PSI/06

ECTS: details
Type Scientific-Disciplinary Sector Credits allocated
Other -- -- 3.0

Course unit organization
Period First semester
Year 2nd Year
Teaching method frontal

Type of hours Credits Teaching
hours
Hours of
Individual study
Shifts
Laboratory 3.0 21 54.0 No turn

Calendar
Start of activities 07/10/2019
End of activities 18/01/2020
Show course schedule 2019/20 Reg.2017 course timetable

Examination board
Board From To Members of the board
1 2019 01/10/2019 30/09/2020 GAMBERINI LUCIANO (Presidente)
ORSO VALERIA (Membro Effettivo)
PLUCHINO PATRIK (Membro Effettivo)

Syllabus
Prerequisites: Attending (or have attended) the course of Human-Computer Interaction is preferable.
Specific technical skills are not required.
Target skills and knowledge: The laboratory is linked to the Human-computer interaction course; the laboratory aims to develop practical skills to design innovative, usable, accessible, man-machine interfaces. With the adoption of participatory design methods, each student will design and develop a personal project. We will use the Makey Makey device (https://makeymakey.com/) or the Mindstorm Lego that doesn't require technical. Students with programming skills (eg: Arduino, Web, Apps, Unity-VR, etc...) can use them in their personal project.
Examination methods: Practical and oral exam. It will be accomplished by presenting the design works, the developed prototype (practical part) and the work done to evaluate its ergonomic qualities as oral part of the exam (e.g usability, UX, accessibility, acceptance).
Assessment criteria: Students evaluation will include:
Innovation level and creativity of the prototype
- design quality, methodological rigour.
- Degree of usability, UX, Accessibility...
- Performance in the oral presentation of the project
Course unit contents: - Cognition and Creativity
- Design elements
- Experiencing Makey-Makey and Lego Mindstorm: how to develop a project
- Participatory Interaction Design of Interfaces
- Prototype development
- Evaluation test (eg: UX)
- Doing a video for presenting the project
Planned learning activities and teaching methods: Workshop: design lab and interactive system development
- Work Integrated learning
- Action learning
- Sessions knowledge elicitation and creativity
- Sketching, Moke-up, fast prototyping
Additional notes about suggested reading: All the teaching material will be provided during the course. Reading chapters 9, 10, 11, 12 of Beyond Human-Computer Interaction, Preece, Rogers e Sharp (V edition, 2019) is highly recommended.
Students who didn't attend or are not attending the HCI course can read the book suggested below (there is an English version too)
Textbooks (and optional supplementary readings)
  • Norman, Donald A., La caffettiera del masochista: il design degli oggetti quotidiani. Firenze: Milano, Giunti, 2015. CHI NON HA FREQUENTATO HCI POTREBBE LEGGERSI QUESTO LIBRO (QUALSIASI ALTRA EDIZIONE VA BENE) Cerca nel catalogo

Innovative teaching methods: Teaching and learning strategies
  • Laboratory
  • Case study
  • Working in group
  • Questioning
  • Action learning
  • Story telling
  • Work-integrated learning
  • Peer feedback
  • Peer assessment
  • Video shooting made by the teacher/the students
  • Use of online videos
  • Loading of files and pages (web pages, Moodle, ...)
  • Students peer review

Innovative teaching methods: Software or applications used
  • Moodle (files, quizzes, workshops, ...)
  • Camtasia (video editing)

Sustainable Development Goals (SDGs)
Zero Hunger Good Health and Well-Being Quality Education Gender Equality Affordable and Clean Energy Decent Work and Economic Growth Industry, Innovation and Infrastructure Reduced Inequalities Sustainable Cities and Communities Responsible Consumption and Production